The unit highlighted by the god-rays in the centre of the screen is our Settler. This here is our game map, where we see a lot to deal with from minute one. I'll describe a little more of what they do in the game when the time comes to build them, but let's get a little more into the early game first. The Feitoria (factory) is a type of European colonial fortified trading post that was often built to be used as a market in overseas territories. The third ability we have is a unique tile improvement which is a little unusual. To that end, nau in this game are used as combat ships, but also have an ability that can be used to generate extra money. Of note were the fact that early carrack designs were quite modular, and one could be equipped for either combat or trade rather easily. ![]() The unique unit (UU) we have is the Nau which the Portuguese word for carrack, a sailing ship commonly used in the Age of Exploration. For now, all that means is that Portugal makes gains in trade that other Civs don't at all stages of the game, so it is worth focusing on trade whenever possible. Named after a little known act of political legerdemain as part of a treaty established with Spain, Mare Clausum says that we gain double the amount of gold from resources that our Civ has for purposes of calculating trade route value. This page also describes our unique ability (UA) which is Mare Clausum. Again, Dona Maria Primeira might be taking a bit too much credit here given her mental state at the time, but it is still accurate to say that she was around to see the events described, and the continuity of Portuguese government at the time was predicated on her rule. This splash page of sorts narrates a bit of the story of the ruler we are playing as, and gives us a bit of background on the country. However, as I will be taking orders from the thread for certain actions and behaviours, I think this should put everyone in this game on equal footing. ![]() Prince difficulty just means that the player and the AI opponents all have almost exactly the same number of units and resources at game start, meaning that advantage is skewed slightly towards the player as the AI generally does not play as well as a human with some idea of what they are doing. The Difficulty basically determines whether you or the AI opponents have any advantages from the game start. In this case, Continents establishes that there will most likely be 2-4 Civs per landmass, and the size ensures that we will have an interesting number of neighbours. It is used to determine your Civ choice, map, number of players, difficulty, and pace. Anytime you go to start a game of Civilization (hereinafter Civ) V, it's worth looking at the game setup screen here.
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